![]() ![]() ![]() There are two combat zones here most of the time, either the hill top, generally held by Alpha automatically, and the fighting area between the two tree lines adjoining the canal, which can also be one of the principal opening fighting areas. Foxtrot, is commonly disputed by both sides. You should always have infantry to screen your tanks to the left when playing as Delta, or else they can be side shot like this scenario Foxtrot This should be definitely watched out for with nations with motorized, high AP, good range infantry - think Finland in Baltic Front or France in Eurocorps. It is possible for the Alpha side to send infantry through the middle of the map and to the side, and without infantry protection sideshot your tanks. This slugging match should have a few elements kept in mind however. ![]() The majority of the time the battle here will take place on this side of the zone, with an opening engagement which is often based on a close or medium range tank duel, fighting from the grove which Alpha has and the furthest forward forest projection of the other side, Delta. This clear land is surrounded by a semi-circle arrangement around it, with flanking horns reaching towards the buildings, and a few occasional bushes in the otherwise relatively open terrain. The western side of the map is a long zone, Golf with the side closer to the south - Alpha - relatively open, with a tree grove, a few buildings, and a river behind it with a bridge which crosses to the buildings. ![]()
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